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Comments (57)

What do you think?

сыграл в демку
мне оч понравилось
жду продолжения увув

демо прикольное... но...
первую сцену можно было бы и в качестве кат-сцены сделать

еще наткнулся на такое вот

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Хмм... Интересно

Знаю, что ругать сырую демку неуместно, но, как ни странно, мне она понравилась. Желаю дальнейшей разработки!

just played the teaser, its pretty cool, but the english could use some work.


Made by @Rietly

My YouTube

My Twitter


Android ver.


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BrightSpell is a top-down "adventure game". The gameplay of the game is based on the "undertale" and partly "touhou project" gameplay.

The player controls a child who mistakenly entered another world through a portal. The main goal is to return back to the home world.

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The events of the game take place in the 2040s, when children began to be born with their own individual magical ability, which had to be developed for full control. But, unfortunately, in the city these same children began to disappear without a trace. Absolutely all searches ended in failure. It was then that a strange closed door was found in the forest...


Chapters

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Chapter 1

  • Release date: N/A


(no cover yet)

Chapter 2

  • Release date: N/A


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Chapter 3

  • Release date: N/A


(no cover yet)

Chapter 4

  • Release date: N/A


(no cover yet)

Chapter 5

  • Release date: N/A


Tags:

#adventure #puzzle #indiegame #topdown #DarkStory #devlog #other #textadventure #kidprotagonist #windows #android #danmaku #BulletHell #pixelart #aseprite #godot



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Tobacco Reference
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Made a small snippet. That's probably all.

Сделал небольшой отрывок. Это всё.

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Boss spell.

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I started making a bossfight engine for my game. Here is the prototype.

Я начал делать "движок" боссфайта для своей игры. Вот прототип.

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Real snakes

Having fastened the head to the laser, I really got a snake.

I think it's funny :)

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"LostSmile"

(final)

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New dialogue system for game

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Global update DevLog

One of the player's abilities is to create a bullet shield.

Одна из способностей игрока - вызов барьера в качестве защиты от снарядов.

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Sans fangames be like

1
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" Ticking Clock in a Magical Forest "

(Demo)

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An epic victory moment, in my opinion. (hello touhou)
Эпичный момент победы, как мне кажется (привет, touhou)